Last webgame update

January 12, 2010

It's almost a full year since me and my brother decided to take on the Indolentia project, so it's only fitting that now is the best time to drop it. My next target will be a small fast paced space battle flick, based on the many military sci-fi books I keep reading. The resources and knowledge gained from this "little" project will help me in another game, this one of my own making, using blender's own game engine. It was meant to be a simple space ship shoot'em'up, but somehow it skipped frames and the performance was horrid, all that was left on the coding side, was to add some save/load functionality and generate enemy waves, and other finishing touches before releasing the first version. Anyway, I'll keep on making buildings and other Indolentia related stuff, since making buildings is something I really enjoy.